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This mission is very similar to Station Purge in that you must destroy a space station while contending with a Cylon fleet. Command has given us the all clear to demolish the data centre. It's got decades of data ripe for the toasters to pick through. This straightforward mission simply has you destroy an enemy fleet for a Tylium and Requisition Point award.ĭata Clean The Cylons have found a government orbital data centre someone forgot to shut down. No civilians are present, so maximum force is encouraged. Warband We've been tracking this Cylon strike force for a while now. In addition to Tylium and Requisition Point awards, this mission also impedes the Cylons with an FTL movement penalty. An early game missile barrage will easily kill them from a distance without having your entire fleet go all the way to them. The satellites themselves have no armour, start the battle revealed, and have only 4 hit points. In this mission, your fleet must destroy several captured satellites as well as a Cylon fleet guarding them. I've sent you the coordinates to the encoded network they're using. Surprise surprise, there's Cylons involved. Interference I've tracked down some of the phantom frequencies we keep bumping into in this system. This mission yields the standard rewards of Tylium and Requisition Points. Destroy the remaining Cylons to complete the mission. The civilian ships only need to be protected for 16 turns before they jump away, leaving the rest of your fleet with the Cylons. Similar to the Media Stunt mission, this mission has your fleet protect civilian craft from a Cylon fleet. In addition to Tylium and Requisition Points, this mission offers extra experience points to the officer who participates.Įvacuation A political rally has been attacked by a roving Cylon fleet. Capturing the satellites is optional, and if your fleet isn't particularly mobile, can take a very long time.
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To complete this mission, simply destroy all enemies while keeping a transport intact. Given the option, Cain would rather leave them out there, but I might be able to wrangle a good counter story, if you can find me an officer who isn't shy of a few cameras. An anti-Caprican "alternative news" team is broadcasting their live feed after bumbling into a known Cylon patrol. In addition to Tylium and Requisition Points, this mission often gives the Cylons a 3-turn FTL cooldown, freezing enemy fleets in place temporarily.
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Similar to Hub Assault, though the station appears different. The Quorum have agreed to underwrite any ore destroyed it's more important that the Cylons don't bring the refinery online. In order to complete the mission, both the hub and the enemy fleet must be destroyed.Ĭylon engineering crews have been trying to restart this refinery ever since they took it from local forces. This allows players to sling torpedoes and missiles at it at mission start. The station itself has no armour, no weapons, and is automatically identified at the mission start. In addition to an enemy fleet, the Cylons have a single large station that must be destroyed. Taking it out will big a big ol' kick in the logistics for Cylon Command in this system. Hub Assault This shipping hub has been converted into a staging area for atmospheric invasion teams. In addition to Tylium and Requisition Points, this mission usually provides a discount to a weapon. Once you've boarded the ship, destroy all enemies, including the boarded Cylon vessel. To complete this mission, use a Raptor Squadron's Boarding ability on a specified enemy ship.
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We suspect the flagship might have some new trick up its sleeve that we haven't seen yet, so caution is advised. Local forces have been unable to slow it down at all. Tactical Advantage This particular fleet has been making life hell for the colonies.
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